#pragma once

#include "agl/DrawContext.h"
#include "sead/gfx/seadFrameBuffer.h"

// seems to be a static class for managing agl::fctr::GPUStressChecker
namespace al
{
    class GpuPerf {
    public:
        GpuPerf(void);
        void beginPerf(agl::DrawContext *);
        void endPerf(agl::DrawContext *);
        void update(void);
        void drawResult(agl::DrawContext *,sead::FrameBuffer const*) const;

        // this class has no members
    };
} // namespace al